Ray Chang

I'm a CCIT student at the University of Toronto Mississauga — Communication, Culture, Information & Technology — with minors in Game Studies and Sociology, expecting to graduate in 2026 with 18.5 of 20.0 credits completed.

My current project is SilverVideo, an accessible AI-powered storytelling platform helping older adults turn photographs and memories into videos. I also explore content workflows informed by audience insights.

I approach content production as a learning process: create, publish, measure and improve, with accessibility considered from the start.

My sociology and game studies background shows up in how I think about audiences — as people operating inside systems of rules, incentives and social context, not as abstract "users".

Education

BA — CCIT

University of Toronto Mississauga · Expected 2026

Minors: Game Studies, Sociology
18.5 / 20.0 credits completed

Currently

Developing SilverVideo and open to roles in content operations, digital communications and marketing where creativity and data-informed decisions both matter.

Get in touch

What I work with

Tools and systems across AI, content production, web and accessibility.

LLM / Multi-Agent Systems

Locally deployed open-source models Multi-agent orchestration MultimediaExpert-Squad Prompt design Automation toolchains Workflow design

Multi-Media Content Generation

Premiere Pro Audition CapCut Pro Photoshop Illustrator Substance 3D Canva Motion graphics

Web Development

HTML CSS WordPress GitHub Pages Figma Responsive design

Accessibility & UI Design

WCAG 2.1 AA AODA Inclusive design Usability testing Heuristic evaluation Human-centered design

Data & Analytics

Content performance analysis Audience analytics Systematic review Excel Mixed-effects models

Operations

WeChat Official Account WeChat Video Account Community operations Content calendars Microsoft 365

Project timeline

How the work has developed, from campaign production to building AI tooling.

2025 — Present

SilverVideo — accessible AI storytelling

Developing an accessible AI-powered video storytelling platform designed to help older adults preserve memories and share stories with family.

Summer 2025

Jingmu News — business news writing

Wrote business news for an audience of over 50,000 monthly readers, turning financial and market material into clear stories.

2024 — 2025

Aphasia Awareness Project

Supported digital communications and outreach content for programmes serving people with communication disorders, at Evergreen Communication Therapy.

Summer 2024

FULU — short-video content and social strategy

Produced platform-native video inside a communication and marketing function, iterating with performance analytics.

2024

Accessibility research & Digni-Knife

Systematic review of ICT and ageing, touch interaction study on motor accessibility, and the Digni-Knife assistive product across three prototype cycles.

2023 — Present

WeChat operations & self-designed software

Designed and shipped a software product, growing its community through WeChat content and community operations.

2022 — Present

Independent hospitality business

Ran all digital marketing for a short-term rental across Airbnb and Vrbo, including an offline-to-online campaign using QR-coded welcome gifts.