Ray Chang
I'm a CCIT student at the University of Toronto Mississauga — Communication, Culture, Information & Technology — with minors in Game Studies and Sociology, expecting to graduate in 2026 with 18.5 of 20.0 credits completed.
My current project is SilverVideo, an accessible AI-powered storytelling platform helping older adults turn photographs and memories into videos. I also explore content workflows informed by audience insights.
I approach content production as a learning process: create, publish, measure and improve, with accessibility considered from the start.
My sociology and game studies background shows up in how I think about audiences — as people operating inside systems of rules, incentives and social context, not as abstract "users".
Education
BA — CCIT
University of Toronto Mississauga · Expected 2026
Minors: Game Studies, Sociology
18.5 / 20.0 credits completed
Currently
Developing SilverVideo and open to roles in content operations, digital communications and marketing where creativity and data-informed decisions both matter.
Get in touchWhat I work with
Tools and systems across AI, content production, web and accessibility.
LLM / Multi-Agent Systems
Multi-Media Content Generation
Web Development
Accessibility & UI Design
Data & Analytics
Operations
Project timeline
How the work has developed, from campaign production to building AI tooling.
SilverVideo — accessible AI storytelling
Developing an accessible AI-powered video storytelling platform designed to help older adults preserve memories and share stories with family.
Jingmu News — business news writing
Wrote business news for an audience of over 50,000 monthly readers, turning financial and market material into clear stories.
Aphasia Awareness Project
Supported digital communications and outreach content for programmes serving people with communication disorders, at Evergreen Communication Therapy.
FULU — short-video content and social strategy
Produced platform-native video inside a communication and marketing function, iterating with performance analytics.
Accessibility research & Digni-Knife
Systematic review of ICT and ageing, touch interaction study on motor accessibility, and the Digni-Knife assistive product across three prototype cycles.
WeChat operations & self-designed software
Designed and shipped a software product, growing its community through WeChat content and community operations.
Independent hospitality business
Ran all digital marketing for a short-term rental across Airbnb and Vrbo, including an offline-to-online campaign using QR-coded welcome gifts.